![]() This tutorial just touches the very basics of what you can do with a 3D logo in 3ds Max. You can also create a lighting scene for the animation in Default Scanline to get cool shadow effects. You can experiment and use Mental Ray, and then apply materials to your 3D text, like shiny chrome (you will need a lighting setup). I am using Default Scanline Renderer, for this tutorial for a faster rendering. All frames will be rendering to the AVI file you specified (or to a bitmap for a still render). Choose AVI as the video output (If you are rendering a still image, then skip this step).Ĭlick the Enviroment and Effects button, if you want to change the Background color or Global Lighting. Then after rendering, just save as a bitmap. ![]() If you want just one still image rendered, then choose Single. To Change the color of the text, use the color swatch. Below is the slider at frame 0, frame 50 and then at frame 100. Move the slider back and forth and you have your animation. Toggle off the Auto Key (the red outlines will turn off). Then Rotate the text counter clock wise like you see below. Go to the Perspective viewport and use the Orbit button to center the 3D text. Rotate the text counter clock wise like you see below. Start the animation slider at frame zero. Use the Rotate button on the toolbar, and in the Top viewport, rotate the 3D text 90 degrees. Get free 3ds max icons in iOS, Material, Windows and other design styles for web, mobile, and graphic design projects. ![]() Use the Amount parameter to pull out the 3D text. Use the Orbit tool to see at an angle.Īdd an Extrude modifier from the Modifier List. Go to the Perspective viewport to look at the text from an angle. Select each text and right click to Convert to Editable Spline. Select Film reel incorporated with stadium logo Select Stadium playground. Use the Move button on the toolbar to move each text. Free 3D stadium models for download, files in 3ds, max, c4d, maya, blend, obj. To resize each text use the Size under Parameters. ![]() Start by drawing 2D text in the front viewport.
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